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Advanced [show]


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Interpreter business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers

Ideals: Fighting, Impeccable. Bonds: Family, Job. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Odo Oakley, Male Human Commoner 7
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 11 (+0)18 (+4)
Skills Deception +7, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 20000 cp. Aquamarine (1000 gp). Black pearl (1000 gp). Hematite (6 gp).


Social Check DCs


Leaf Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a black scarf. He wears a top hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Leaf Shoe, Male Tabaxi Bard 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 270 gp. Chrysoberyl (90 gp). Violet garnet (500 gp). Obsidian (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Darrow Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with black pants. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Merchant. He is afraid of women and trembles around them

History: Darrow was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Darrow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Darrow. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy. Bonds: Job, Attractive, Criminal record, Rich. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Darrow Tallfellow, Male Halfling Fighter 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Charles Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. With bright white hair and a scraggly beard. His green unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Persistence. Flaws: Disease, Greedy, Lazy. Bonds: Attractive, Military. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Sharps, Male Half-Elf Sorcerer 11
Medium (5'0") Half-Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)13 (+1) 16 (+3)9 (-1)
Skills Stealth +8, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1400 gp. Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Gilbert Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Mundy, Male Half-Elf Warlock 6
Medium (5'2") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 62 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. Blue quartz (7 gp). Violet garnet (800 gp). Freshwater pearl (7 gp).


Social Check DCs

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