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NPC Generator

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Advanced [show]


Thamior Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Thamior Lepus, Male Half-Elf Fighter 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Nadarr Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His white crest is smooth and relatively long. His eyes are red and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. He invites people to come help in his community garden.

History: Gifted from a young age, Nadarr studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. After a long history of fighting, Nadarr and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic, Disease. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Nadarr Xephyrbahnor, Male Dragonborn Warrior 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 37 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver chalice with lapis lazuli gems (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Fragrant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur has been sun bleached extensively. His ears are large.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Tabaxi compassion.

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Fragrant Of Ivory, Male Tabaxi Aristocrat 5
Medium (6'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Gimurt Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his ceremonial dagger ready. His silver hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gimurt took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Gimurt Orcfoe, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp. Brass mug with jade inlays (200 gp). Cloth of gold vestments (90 gp).


Social Check DCs


Naill Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a green coat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Naill hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Enemies, Attractive. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Naill Caphaxath, Male Half-Elf Aristocrat 9
Medium (5'3") Half-Elf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 90000 cp. Solid gold idol (1100 gp). Old masterpiece painting (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs

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