Gorbundus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time and is in decent physical shape. He has blue crest. His eyes, though not visible through his cowl, are gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Shelley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north, but his parents moved at a very young age to the west. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Family, Immigrant. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Kyle Ramsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and his gloved hand is found clutching a bastard sword. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He struck the Animal Trainer job and began his own company from there.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic. Bonds: Adventurer, Religious, Job, Rich. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 900 gp. White opal (1400 gp). Chrysoprase (70 gp). 1 Minor magic item.
Thamior Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with deerstalker hat. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Thamior is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born into a rich family. His druidic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his absent father; and money/treasure
Ideals: Extrovert, Gifted. Bonds: Attractive, Family, Rich. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 6000 sp. Eye agate (4 gp). Blue quartz (4 gp). Red-brown spinel (100 gp).
Wobbles Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His eyes are hazel.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Addict, PTSD. Bonds: Nature, Religious. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
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