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Advanced [show]


Oblar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His amber eyes peer out from beneath his broad white hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Oblar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Oblar's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Oblar High-hill, Male Halfling Warrior 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 18 (+4)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear blue tank tops with brown pants. His hair is black and very short. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Dwarven people; and he is currently in port desperately looking for someone to get him out

Flaws: Secretive, Shy, Disease, Racist. Bonds: Slave. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Alberich Daerdahk, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Athletics +7, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (1900 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ar-Karo Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a well pressed and immaculate suit (or dress), marred by teas. His chestnut hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Shipwright, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ar-Karo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Ar-Karo Woods, Male Half-Orc Bard 11
Medium (5'0") Half-Orc, Neutral Good (CR 11)
Armor Class 10
Hit Points 50 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Deception +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 310 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear white tank tops with brown pants. His lavender fur is greasy and uncared for. His copper eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Spear was born on a far southern island where he grew up under the tutelage of his mother, an expert Brewer. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and many dire rats want him driven away

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Spear Timber, Male Tabaxi Rogue 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gruk Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He carries a battered hammer and tarnished glaive as well. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family, Slave. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Gruk Garrick, Male Half-Orc Cleric 3
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs

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