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Advanced [show]


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red fur is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Seven Grass, Male Tabaxi Ranger 9
Medium (5'0") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 18 (+4)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 190 pp.


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered halberd and tarnished quarterstaff as well. He has styled his bronze crest well, parting it to the left. His gold eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Fighting, Justice. Bonds: Attractive, Has a crush, Poor. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Rolen Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black broad hat and black clothes. His brown hair is greasy and uncared for. His blue eyes are slightly larger than normal.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has dedicated himself to building a better world.

Motivation: A strong sense of loyalty to Half-Elven people; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Insane, Racist. Bonds: Adventurer, Immigrant. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Rolen Withrethin, Male Half-Elf Bard 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Mindartis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: He was born into a rich family. His childhood dream was to be a Adventurer, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Immigrant, Job, Rich, Slave. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Mindartis Netyoive, Male Elf Sorcerer 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 3200 sp.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Trym Tatum, Male Human Monk 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (4 gp).


Social Check DCs

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