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NPC Generator

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Stannor Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a green costume with the symbols of the four houses of cards on his torso. His blonde hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Stannor was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Stannor took refuge in the large cave and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Nature, Family. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Stannor Fastfoot, Male Halfling Druid 16
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 77 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)17 (+3) 18 (+4)11 (+0)
Skills Investigation +8, Performance +5
Senses Passive Perception 14
Languages Common, Halfling, Giant, Elven, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Cloth of gold vestments (70 gp). Embroidered and bejeweled glove (1000 gp). A silver and pearl hairclip (40 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (1400 gp). A delicate silver chain set with a tourmaline (40 gp). Gold and ruby ring (7000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. He wears a small hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Chad Mitchell, Male Human Warrior 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +3

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Two Llamas Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. He wears his beige fur down. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Gardener soon after.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Two Llamas Plume, Male Tabaxi Barbarian 12
Medium (6'2") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 107 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +7, Religion +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs


Rael Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in green turtlenecks beneath a blue coat with white slacks. His hair is black and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Rael Othronus, Male Half-Elf Barbarian 15
Medium (5'3") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 120 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)8 (-1)
Skills Investigation +7, Survival +4
Senses Passive Perception 9
Languages Common, Elven, Orc, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1100 pp. An abacus with copper, silver and gold markers (110 gp). Finely wrought small gold bracelet (20 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (110 gp). Old masterpiece painting (1200 gp). Gold and topaz bottle stopper cork (500 gp). Silver comb with moonstones (1000 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Medium magic item.


Social Check DCs


Sindri Nackle, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Miller does. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Guard profession.

History: The child of a Guard, who enjoyed hunting, Sindri was taken on many hunting expeditions. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Insane. Bonds: Job, Guardian, Nature. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Sindri Nackle, Male Gnome Commoner 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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