Valorean Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. He wears a small hat to cover his moderate length gold crest. His red eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He became a Carpenter soon after.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Bonds: Poor, Nature, Religious, Immigrant, Job. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 11)
Armor Class 12
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 3000 gp. Jeweled electrum ring (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A necklace of small pink pearls (4000 gp). Silver comb with moonstones (700 gp).
Dondon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a bastard sword. His hair, while still mostly red, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Laborer mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. With a patchy auburn beard and wild auburn hair. His skin is flawless and his green eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Diggory studied abroad. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and to be a shipwright again
Ideals: Disciplined, Gifted. Flaws: Forgetful, Shy. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 35000 sp. 1 Minor magic item.
Henry Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a broad hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.
History: Henry hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and he is greedy
Ideals: Athletic. Flaws: Lazy. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Zircon (60 gp). Obsidian (16 gp). Golden yellow topaz (800 gp). Eye agate (16 gp). Chrysoberyl (110 gp). Pink pearl (110 gp). Star rose quartz (60 gp). Deep green spinel (110 gp). Bloodstone (60 gp). Golden pearl (110 gp). Black opal (800 gp). Obsidian (16 gp). Alexandrite (800 gp). Smoky quartz (60 gp). Golden yellow topaz (800 gp). Red spinel (110 gp). Jasper (60 gp). Smoky quartz (60 gp). Brown-green garnet (110 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dadalan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and carries longswords. He has moderate length scarlet crest. His eyes, though not visible through his cowl, are red.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.
History: Dadalan was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Fighting, Philantrophist, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 71 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
