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NPC Generator

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Advanced [show]


Alvyn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to cover his moderate length red hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: Born to a Ploughman, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Alvyn Pilwicken, Male Gnome Adept 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Rose (80 gp). Eye agate (7 gp). Malachite (7 gp). 4 Alchemist’s fire.


Social Check DCs


Marbas Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He has moderate length chestnut hair. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Marbas hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants revenge against dire rats; and he wants to meet his childhood hero

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Marbas Beauty, Male Tiefling Druid 15
Medium (6'9") Tiefling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 73 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +6, Stealth +7
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 3000 gp. Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1200 gp). Silver chalice with lapis lazuli gems (60 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.

History: Borun was born with his father's beautiful face. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Addict, Insomniac. Bonds: Attractive, Family. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Borun Whispermouse, Male Halfling Monk 14
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 15
Hit Points 89 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 3000 gp. Rich purple corundum (1400 gp). Jasper (40 gp). Zircon (40 gp). Blue-white diamond (6000 gp). Black opal (1400 gp). Malachite (11 gp). Silver pearl (90 gp). Chrysoprase (40 gp).


Social Check DCs


Rangrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born at the edge of vast mountains. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rangrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Nature. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Rangrim Bigtoe, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)8 (-1) 9 (-1)10 (+0)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. Rock crystal (30 gp). Coral (100 gp).


Social Check DCs


Spring Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. He has no fur. His eyes are likewise amber.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Spring's homeland. Spring decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Spring Of Ale, Male Tabaxi Fighter 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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