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Advanced [show]


Three Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly whips and shortbows. His fur, while still mostly red, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 15 years.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Criminal record, Immigrant, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Three Of World, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)18 (+4) 12 (+1)13 (+1)
Skills Religion +6, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Gnome, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 300 sp. Banded agate (14 gp).


Social Check DCs


Frederick Darby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His black hair is heavily combed to the left. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He struck the Guard job and began his own company from there.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Job, Slave. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Frederick Darby, Male Human Cleric 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. Pink pearl (40 gp).


Social Check DCs


Shivering Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His fur is cut close to his head. He has several tiny sapphire earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Shivering was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shivering was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shivering decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Athletic. Bonds: Attractive, Rich, Criminal record, Mentor. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Shivering Paws, Male Tabaxi Rogue 7
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting yellow shirt and pants. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Donaar hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and many illithids want him driven away

Ideals: Persistence, Philantrophist, Entrepeneur. Bonds: Immigrant, Enemies. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Donaar Tiammanthyllish, Male Dragonborn Druid 5
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 16 (+3)17 (+3)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is blonde, silky, and of moderate length. He has a tattooed face.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, PTSD. Bonds: Attractive, Religious, Poor. Occupation: Banker

Voice: Raspy

Attributes [hide]

Wymar Spaulding, Male Human Fighter 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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