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Advanced [show]


Bertram England, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his left hand. His moppish white hair is in a traditional bowl cut. His blue eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his mother. Bertram was born on a far western mountains where he grew up under the tutelage of his mother, an expert Sellsword. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Rich, In love, Adventurer, Immigrant. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Bertram England, Male Human Adept 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Serpent Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur is white and curly. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Fighting, Entrepeneur. Flaws: Cynical, Selfish. Bonds: Mentor. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Serpent Treat, Male Tabaxi Sorcerer 12
Medium (6'2") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Investigation +6, Performance +8
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 2000 gp. Sapphire pendant on gold chain (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (1700 gp). Jeweled gold crown (6000 gp). A delicate silver chain set with a tourmaline (80 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has white fur. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Shy. Bonds: Poor, Religious. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Sweet Timber, Male Tabaxi Paladin 16
Medium (5'4") Tabaxi, Chaotic Good (CR 16)
Armor Class 15
Hit Points 92 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Orc, Infernal, Aquan
Attacks Melee +8 / 4d10+3, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 10000 gp. Golden yellow topaz (1400 gp). Citrine (30 gp). Bloodstone (30 gp). Alexandrite (1400 gp). Black star sapphire (400 gp). Rhodochrosite (5 gp). Zircon (30 gp). Blue sapphire (400 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Zircon (30 gp). Bloodstone (30 gp). Rhodochrosite (5 gp). Zircon (30 gp). Alexandrite (1400 gp). Deep green spinel (100 gp). Malachite (5 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oriax Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He has wavy brown hair. His thin eyebrows rest above his beady silver eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break

Flaws: Ugly, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Oriax Benevolence, Male Tiefling Ranger 2
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 11 (+0)19 (+4)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp.


Social Check DCs


Ahrim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright brown suits and hats. He wears his dark red hair up. His eyes, though not visible through his cowl, are gold.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Marshal.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahrim Haunted, Male Tiefling Bard 9
Medium (6'7") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: Rhodochrosite (15 gp).


Social Check DCs

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