Fax Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He has styled his red crest well, parting it to the left. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Detective business at a young age. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Orc, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1400 gp. Red-brown spinel (110 gp). Blue star sapphire (1100 gp). Eye agate (10 gp). Tiger eye turquoise (10 gp). Star rose quartz (20 gp). Bloodstone (20 gp). Alexandrite (200 gp). Violet garnet (200 gp).
Dain Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown costume with the symbols of the sun god on his torso. He wears a small hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Sailor, but he got bored and became a Barkeep. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Expand his business; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Pacifist. Bonds: Attractive, Slave, Poor, Job. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp.
Gomory Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his violet robe and has his whip always slung over his shoulder. He wears his blonde hair down. His brown eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Cook in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Military, Adventurer. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Tod Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Farmer uniform. He has styled his blonde hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast plains. He worked as a nervous Farmer and found it very stressful. He became a Farmer soon after.
Motivation: Money/treasure; and he is greedy
Flaws: Shy. Bonds: Job, Attractive, Rich, Nature. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 3000 cp. Hematite (8 gp). Red garnet (90 gp).
Azzakh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His crest is greying and his face has many wrinkles. His eyes are likewise red.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Azzakh hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and sabotage a competitor
Flaws: Ugly, Hedonist. Bonds: Job, Enemies. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Eye agate (14 gp). Hematite (14 gp). Chalcedony (60 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

