Anthony Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his mace ready. His moppish chestnut hair is in a traditional bowl cut. His eyes are brown and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1200 sp. 4 Holy water. 3 Smokesticks. 4 Holy water.
Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Sage, and he perpetually has his monstrous two handed axe ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful brothel owner made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Sage. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Mentor, Family. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 360 gp.
Frouse Murnig, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His auburn hair is unkempt and raggedy. His green eyes dart from person to person.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Cynical, Hedonist. Bonds: Poor, Job. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 90 gp.
Right-Handed Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears black leather gloves, a black jacket, and tight pants. His black fur is unkempt and raggedy. His eyes are a pleasant copper.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: He is a Succubi in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help; and he would like to get married and retire
Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Criminal record. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. Rock crystal (20 gp). Alexandrite (1200 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a green top hat and green clothes. His whole body is exceptionally muscular. He wears his red hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Gifted, Professionalism. Flaws: Insomniac. Bonds: Immigrant, Nature, Job. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
