Baz Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who usually wears his tan robe and has his club always slung over his shoulder, he is not a threatening figure. His tied-back hair is white. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Server, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg
Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Manfred Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright green suits and hats. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Artistic, Pacifist. Bonds: Adventurer, Nature, Rich. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Aldous Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He is tall, broad shouldered and powerfully built. His golden hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his broad black hat.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Gifted, Impeccable. Bonds: Rich, Guardian, Military. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Pog Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: Pog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
Nelkin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He prefers to wear green pants and tee shirts. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!