Simon Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His brown hair is heavily combed to the left. His gray eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Jak Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Jak was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Assassin again; and wants to open a new tavern
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Religious, Job. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp.
Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky brown painted plate armor. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Slave. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 75 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll, Druidic
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +7
Possessions: 5000 sp. Chrysoberyl (90 gp). Eye agate (15 gp). Rock crystal (60 gp). Red garnet (90 gp). 1 Minor magic item.
Aura Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His beige fur is knotted and matted. His green eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Mortician and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Artistic. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Mortician
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 1 Minor magic item.
Mozikth Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His long red crest is drawn into a two foot long braid. His gold eyes dart from person to person to random spaces in the air.
Personality: This man loves painting and to teach people painting more than just about anything. He enjoys reading and quiet.
History: Sold as a small child to a necromancer, Mozikth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a rival would like him out of the picture
Ideals: Athletic, Artistic, Logical. Bonds: Mentor. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 110 pp.
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Their contribution stands as a beacon of hope for all adventurers!
