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Advanced [show]


Great Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His yellow fur is still thick. His green eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and he seems to be bored by most things

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Great Shore, Male Tabaxi Cleric 5
Medium (5'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp.


Social Check DCs


Traubon Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is silver and very short. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Bellfounder profession.

History: Traubon was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Traubon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Job, Family, Enemies. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Traubon Holderhek, Male Dwarf Expert 11
Medium (4'5") Dwarf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 74 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)8 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 250 pp.


Social Check DCs


Zûgor Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Zûgor lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father.

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Family, Immigrant. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Zûgor Westcott, Male Half-Orc Wizard 1
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Akoth Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a grey suit, black shirt, and violet tie. His brown hair is lengthy. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Military. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Akoth Coombs, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp.


Social Check DCs


Oskar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown small hat and brown clothes. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Oskar's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Ugly, Antagonistic, Insane, Mundane. Bonds: Rich, Military. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Gorunn, Male Dwarf Expert 11
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 84 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 18 (+4)8 (-1)
Skills Athletics +6, Medicine +8
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8

Possessions: 1400 gp. Gold and topaz bottle stopper cork (1100 gp). A necklace of small pink pearls (3000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs

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