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Advanced [show]


Roland Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform, and carries tridents. His hair is silver, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Shipwright business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Professionalism. Bonds: Job, Attractive. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Roland Solvenstein, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thar Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Crown-heir. After a long history of fighting, Thar and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Thar Shelley, Male Half-Orc Aristocrat 7
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Star rose quartz (80 gp). Chrysoprase (80 gp).


Social Check DCs


Radomir Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His chestnut hair is kept up in a ponytail inside a broad hat. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Radomir Whispermouse, Male Halfling Rogue 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Athletics +2, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His beige fur is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. His childhood dream was to be a Bricklayer, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Selfish. Bonds: Attractive, Nature, Job, Family. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Ethereal Hummingbird, Male Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. 1 Disguise kit. 1 Backpack.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long black pants that bunch up around his shoes, and carries sais. His beige fur is thinning but still full. His face is scarred and worn.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Mentor, Religious. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Great On the Water, Male Tabaxi Druid 11
Medium (5'4") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2900 gp. Jet (110 gp). Freshwater pearl (8 gp). Sardonyx (40 gp). Bloodstone (40 gp). Rock crystal (40 gp). Black star sapphire (1600 gp). Violet garnet (1500 gp).


Social Check DCs

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