Kassoon
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NPC Generator

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Advanced [show]


Wiggens Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black broad hat and black clothes. His auburn hair is long and unkept. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a pair of adventurers, Wiggens grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Wiggens Munggen, Male Gnome Monk 7
Small (3'3") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Three Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black wide-brimmed hat and black clothes. His fur is short and yellow. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He enjoys reading and quiet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Three Prim Posies, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1200 sp.


Social Check DCs


Dworic Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is wearing colorful clothing, dressed as a Crown-heir. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dworic Torevir, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. Obsidian (9 gp). Amethyst (140 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Smoky quartz (60 gp). Citrine (60 gp). Smoky quartz (60 gp). Star ruby (1200 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. His amber eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Theren hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Theren Goltorah, Male Elf Bard 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Performance +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1000 pp. Rich purple corundum (1200 gp). White opal (1200 gp). Black pearl (1600 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with white and green striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is kept up in a ponytail inside a top hat. This violet eyed easterner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Criminal record, Adventurer. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Everard Wilmont, Male Half-Elf Fighter 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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