Lewis Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Gifted. Flaws: Insane, Selfish. Bonds: Nature. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 64 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Orc, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 700 pp. Tiger eye turquoise (10 gp). Golden yellow topaz (1600 gp). Coral (140 gp). Amber (140 gp). Jet (140 gp). Moss agate (10 gp). Banded agate (10 gp). Azurite (10 gp). Pink pearl (140 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Freshwater pearl (10 gp). Fiery yellow corundum (1300 gp). 1 Medium magic item.
Travok Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue Stetson hat and blue clothes. His moppish chestnut hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his brother to traveling adventurers
Ideals: Fighting, Professionalism. Flaws: Disease, Greedy. Bonds: Family. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 200 pp. Fire opal pendant on a fine gold chain (1400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (400 gp). A small bag of saffron. (90 gp). A delicate brass dragon egg (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His black hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Emotional. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 14)
Armor Class 13
Hit Points 53 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp. Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (300 gp).
Diggory Riley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting pastel shirt and pants. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Logical. Flaws: Impulsive, Mundane, Greedy. Bonds: Job. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Tethren Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Masseuse. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of men and trembles around them
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: To unite with his sister; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Selfish, Shy. Bonds: Job, Family. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
