Hûmgrat Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in white turtlenecks beneath a blue coat with yellow slacks. His chestnut hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Hûmgrat grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Shy, Fearful. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 16)
Armor Class 12
Hit Points 98 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 7000 gp. Chalcedony (50 gp). Azurite (10 gp). Violet garnet (1600 gp). Bloodstone (50 gp). Chrysoprase (50 gp). Lapis lazuli (10 gp). White opal (1500 gp). Fiery yellow corundum (1500 gp). Banded agate (10 gp). Sard (50 gp). Aquamarine (1600 gp). Rose (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aerdeth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His white hair is lengthy. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his writing dream.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Professionalism, Artistic. Flaws: Antagonistic, Depressed. Bonds: Rich. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Aquan, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Fragrant On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears blue cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His fur, while still mostly brown, has prominent grey streaks. His eyes are hazel.
Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic, Selfish, Disease. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 84 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6
Possessions: 900 gp. Jasper (20 gp). Coral (50 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.
Kilvar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He is renowned for his bright brown suits and hats. He has done his best to style his red hair to look like a famous performer. He has a dull look in his gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Ploughman, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He has decided he is irredeemable; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Justice. Bonds: Criminal record, Nature, Job, Family. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 cp. 1 Half-Plate.
Beloril Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.
History: Born to a pair of adventurers, Beloril grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Ideals: Optimist, Gifted. Bonds: Adventurer, Job, Criminal record. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
