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NPC Generator

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Advanced [show]


Tordek Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple white robe with violet stripes complete with hood. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Tordek studied abroad. After coming to the age of reason, Tordek took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: In love, Enemies. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Tordek Orcfoe, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Skog Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is still thick. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.

Motivation: Half-Orc compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Philantrophist. Flaws: PTSD, Racist. Bonds: Criminal record. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Skog Conway, Male Half-Orc Rogue 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Moss agate (12 gp). Moss agate (12 gp). Rich purple corundum (500 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He has no hair. His hazel eyes peer out from beneath his top tan hat.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Barendd Balderk, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 30 pp.


Social Check DCs


Ghash Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: Born in the east to a Shepherd, Ghash learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Shepherd.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Flaws: Insane. Bonds: Religious, Job, Criminal record, Family. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Ghash Barclay, Male Half-Orc Monk 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Zepar Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, his parents were killed by a illithids raid, leaving Zepar alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Optimist, Gifted. Bonds: Enemies, Adventurer. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Zepar Cryptic, Male Tiefling Fighter 7
Medium (5'11") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 14 (+2)20 (+5)
Skills Acrobatics +5, Deception +8
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +8

Possessions: 1 Minor magic item.


Social Check DCs

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