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Advanced [show]


Corkitron Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown top hat and brown clothes. His hair is red and very short. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. Corkitron was born on a far southern island where he grew up under the tutelage of his father, an expert Stableman. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Corkitron Whispermouse, Male Halfling Druid 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 gp.


Social Check DCs


Ivellios Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His hair is long and silver with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady green eyes.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and to be a scribe again

Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Ivellios Horner, Male Half-Elf Paladin 6
Medium (4'9") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)18 (+4)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Azzakh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in tan turtlenecks beneath a yellow coat with pastel slacks. His silver crest is slicked back into a classic pompadour. His red unseeing eyes seem to look past you.

Personality: Azzakh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Miller, who enjoyed hunting, Azzakh was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Nature, Criminal record. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Azzakh Skaarzborroosh, Male Dragonborn Bard 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of luck around his neck, and a sword on his belt, he is not a threatening figure. His blonde hair is singed and shortened. His eyes are amber and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Graham, Male Human Ranger 2
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Stratford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Geoffrey hails from a village terrorized by dire rats. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Selfish. Bonds: Enemies, Job. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Geoffrey Stratford, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Star rose quartz (40 gp).


Social Check DCs

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