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Advanced [show]


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His gray fur is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.

Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others.

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Flask In the Wind, Male Tabaxi Commoner 17
Medium (5'1") Tabaxi, Chaotic Good (CR 17)
Armor Class 11
Hit Points 92 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Performance +9, Persuasion +9
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2

Possessions: 8000 gp. Alexandrite (1600 gp). Jade (150 gp). Silver pearl (150 gp). Smoky quartz (50 gp). Red spinel (150 gp). Coral (150 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (10 gp). Malachite (10 gp). Peridot (50 gp). Hematite (10 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Blue quartz (10 gp). White pearl (150 gp). Iolite (50 gp). Jasper (50 gp). Moss agate (10 gp). Eye agate (10 gp). Black pearl (1600 gp). Blue star sapphire (900 gp). Jasper (50 gp). Aquamarine (1600 gp). Freshwater pearl (10 gp). Aquamarine (1600 gp). White opal (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His cinnamon fur is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Persistence. Bonds: Family, Religious. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Leaf Shore, Male Tabaxi Wizard 8
Medium (6'6") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 12 (+1)20 (+5)
Skills Intimidation +8, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Jasper (80 gp). Malachite (12 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean green cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Oblar embodies much of what other species detest in the Halflings. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Knight

Voice: Stutters

Attributes [hide]

Oblar Cherrycheeks, Male Halfling Monk 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ur-Masi Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'4", this man dresses well, typically a more casual-formal manner. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ur-Masi was born with his mother's beautiful face. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ur-Masi's homeland. Ur-Masi decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Fighting. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Engraver

Voice: French accent

Attributes [hide]

Ur-Masi Carlton, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Ulfgar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his red hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: Ulfgar lived on a farm with his mother, near the main road leading to a nearby town. In his 11th year, his parents were killed by a illithids raid, leaving Ulfgar alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Revenge; and he would like to get married and retire

Ideals: Disciplined, Philantrophist. Bonds: Family, Enemies, Has a crush. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Ulfgar Goldfinder, Male Dwarf Barbarian 4
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. 1 Disguise kit. 1 Small steel mirror. 1 Disguise kit.


Social Check DCs

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