Jade Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Map Maker uniform and is in decent physical shape. His black fur is still thick. His copper eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments
History: He got into the Map Maker business at a young age. Through the years after Jade was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Jade's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 54 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Tourmaline (90 gp). Deep blue spinel (1100 gp). Moonstone (30 gp). Lapis lazuli (8 gp). Chrysoberyl (90 gp). Jet (90 gp). Chrysoberyl (90 gp). Chrysoberyl (90 gp).
Lamlis Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a white shirt with thin tan vertical stripes and violet pants. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and green eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a desert tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Mentor. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Corkitron Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his white robe and has his pickaxe always slung over his shoulder. He keeps his blonde hair in a flapper bob. He has blue eyes and a white hat with a grey feather.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and regain custody of his daughter
Flaws: Insane, Lazy. Bonds: Military, Job, Family. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Arumawann Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He has moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Arumawann was born with his father's beautiful face. Through the years after Arumawann was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arumawann's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers.
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 60 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His black hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Rangrim was raised in a hard working conservative environment. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rangrim's father didn't care for him much, and the feeling was mutual. He became a Painter soon after.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Poor, Enemies, Slave, Job. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
Possessions: 150 gp.
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