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NPC Generator

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Advanced [show]


Roge Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, Job, Religious. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Roge Brightmoon, Male Halfling Ranger 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Astar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Entrepeneur, Athletic. Bonds: Job, Nature, Rich. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Astar Malevolence, Male Tiefling Wizard 6
Medium (6'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills Deception +4, Religion +7
Senses Passive Perception 11
Languages Common, Terran, Infernal, Giant, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 1000 gp. Blue quartz (6 gp). Malachite (6 gp). Lapis lazuli (6 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His scarlet crest is singed and shortened. His eyes are gold and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.

History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Medrash Pfaphnyrennish, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)18 (+4) 11 (+0)9 (-1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Goblin, Abyssal, Gnoll, Druidic
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His orange fur is greasy and uncared for. His eyes are blue and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: Serpent hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Serpent Peak, Male Tabaxi Aristocrat 15
Medium (5'7") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 127 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +6, Insight +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7

Possessions: 3000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (1200 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan clothing when he does not wear armor. He keeps his brown hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Carter for hire.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to reunite with his absent mother

Ideals: Gifted. Bonds: Job, Slave, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Erky Ironhide, Male Gnome Adept 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 26000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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