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Advanced [show]


Mormog Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Weaver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Military. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Mormog Oakley, Male Half-Orc Paladin 16
Medium (6'1") Half-Orc, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 95 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Giant, Halfling
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 700 pp. Lapis lazuli (16 gp). Lapis lazuli (16 gp). Black pearl (600 gp). Onyx (70 gp). Rock crystal (70 gp). Star ruby (1500 gp).


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in pastel turtlenecks beneath a green coat with brown slacks. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Eccentric and domineering, Trym will drive conversation. He is obsessed with a lost civilization.

History: Born in the north to a Apothecary, Trym learned a great deal about his father's area of expertise. A gifted student he started as a Blacksmith, but he got bored and became a Apothecary. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Secretive. Bonds: Adventurer, Job, Religious. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Trym Dayton, Male Human Commoner 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Shedinn will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a wizard, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Bonds: Adventurer, Criminal record, Mentor, Slave. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 800 gp. Star ruby (500 gp). Hematite (10 gp). Black pearl (1100 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His white hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Roofer for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Greedy. Bonds: Poor, Attractive, Job, Nature. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Blakeley, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Sardonyx (40 gp).


Social Check DCs


Hupe Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is lengthy and is close to two feet long. His eyes are violet and catlike.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was raised in a mountains tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions

Ideals: Professionalism. Bonds: Adventurer, Religious, Nature, Criminal record. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Hupe Thistletop, Male Halfling Druid 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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