Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Healer does. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast mountains. After coming to the age of reason, Vonbin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Nature, Slave. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Melee.
Thomas Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich northern family. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 700 sp. 1 Superior lock.
Nadarr Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy copper crest. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His copper crest is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a pair of adventurers, Nadarr grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Adventurer, Job. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mogg Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His long red hair is drawn into a two foot long braid. His green eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Roofer. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Dyer, who enjoyed hunting, Mogg was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
Cockaby Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean tan cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his wide-brimmed tan hat.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Cockaby was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Military, Enemies. Occupation: Priest
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
