Olunt Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear green tank tops with pastel pants. His red hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Olunt grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 70 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 10000 cp. Sard (80 gp). Golden yellow topaz (1500 gp).
Gale Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. His orange fur is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He now owns his own business.
Motivation: Expand his business.
Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2400 gp. Chalcedony (80 gp). Obsidian (16 gp). Moonstone (80 gp). Star rose quartz (80 gp). Black pearl (200 gp).
Pirithin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear white pants and tee shirts. His red hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.
History: When he was but 3 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Pirithin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Meet up once more with his childhood friend; and someone believes him a fraud
Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies, Adventurer. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Iolite (40 gp).
Fax Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man prefers to wear brown pants and tee shirts. His green crest is heavily combed to the left. His red eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Fax began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Military, Enemies. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 36 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Gold and topaz bottle stopper cork (1200 gp). Jeweled anklet (3000 gp).
Aldous Wentworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses like a well dressed Fisher does, and a wedding ring on his right hand. He wears a colorful flower in his red hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Aldous was born in the east. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Fisher.
Motivation: To be a Seamstress again; and expand his business
Ideals: Persistence. Bonds: Job, In love, Attractive, Slave. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 2000 cp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
