Naal Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large green mantle and cape that has been intricately interwoven into his brown robe, and a wedding ring on his left hand. He has a long red beard with little hanging trinkets. His fierce violet eyes like to dwell on things.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.
History: He was raised in a mountains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Nature, Rich. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (300 gp).
Dabbledob Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green leather gloves, a green jacket, and tight pants. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: When he was but 5 years old his parents immigrated from the east. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and a strong sense of loyalty to gnomish people
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (80 gp). Chalcedony (30 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Aerdeth Hanali, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His blonde hair is styled in orderly dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.
History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aerdeth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant, Enemies. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gerbo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple white robe with tan stripes complete with hood. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. After a long history of fighting, Gerbo and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Ugly, Insane, Antagonistic, Disease, Insomniac. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Celestial, Elven, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1900 gp. Zircon (20 gp). Lapis lazuli (14 gp). Jasper (20 gp). Golden yellow topaz (700 gp). Blue sapphire (400 gp). Coral (140 gp). Violet garnet (700 gp).
Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His red crest is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.
Motivation: A deep hatred of giants; and he's in love
Flaws: Fearful. Bonds: Has a crush, Adventurer, Military, Enemies. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Gnome, Giant
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 50 pp.
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