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Advanced [show]


Aura Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of strength on his torso. He has a moderate pudge and is not very fit. His brown fur is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Tabaxi culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Aura was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Aura Buttons, Male Tabaxi Barbarian 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Aramil Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy yellow pantaloons and a violet scarf. His black hair has been sun bleached extensively. He has violet eyes and a yellow hat with a violet feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a mountains tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Bonds: Nature, Criminal record. Occupation: Servant

Voice: Raspy

Attributes [hide]

Aramil Beitz, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp.


Social Check DCs


Alex Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man likes to wear black tank tops with tan pants. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Bricklayer business at a young age. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He has worked as a Bricklayer like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Justice. Bonds: Poor, Immigrant, Job, Religious. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Alex Hill, Male Half-Elf Barbarian 2
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His silver crest is matted, messy, and big. His eyes are gold.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Slave Trader profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Slave Trader, but he got bored and became a Apothecary. He has achieved small success as a Apothecary.

Motivation: To be a Slave Trader again; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: 9000 sp. Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver chalice with lapis lazuli gems (90 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He is dressed in a clean white cloak covering his clean studded leather. He has wavy blonde hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gimurt lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gimurt Helcral, Male Dwarf Expert 4
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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