Gomory Altham, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He carries a battered pickaxe and tarnished quarterstaff as well. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Cartwright and found it very stressful. He now owns his own business.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Emerald Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop fur cut. His blue eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Smoking Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear brown tank tops with black pants. He has done his best to style his white fur to look like a famous performer. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Job. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +5
Possessions: 1000 gp. Tiger eye turquoise (6 gp).
Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown, dusty cloak. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He has always had a great fascination with Gnomish culture. He believes the world needs to unite to get rid of drow once and for all.
History: Boddynock was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants his loneliness to end; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Persistence. Flaws: Racist. Bonds: Enemies, Job, Has a crush. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 11)
Armor Class 10
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1600 gp. Star ruby (1400 gp). Citrine (30 gp). Golden yellow topaz (1500 gp). Moonstone (30 gp). Onyx (30 gp). Azurite (6 gp). Onyx (30 gp). Deep blue spinel (1500 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.
Eldon Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is unkempt and raggedy. He has amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 50 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 230 pp.
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Their contribution stands as a beacon of hope for all adventurers!