Naal Hanali, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 9000 cp. Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Masterwork Musical instrument.
Gilthur Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He is muscular with a powerful set of arms. With bright chestnut hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gilthur began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gilthur was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Retire the richest man in the south; and revenge
Ideals: Fighting, Persistence, Entrepeneur. Bonds: Enemies, Mentor. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1000 gp. Moonstone (50 gp). Rock crystal (50 gp). Eye agate (14 gp). Eye agate (14 gp).
Aldous Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright blue suits and hats. His black hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.
History: Aldous was born in the east. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Persistence. Flaws: Depressed. Bonds: Has a crush, Job. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Two Llamas Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His long lavender fur is drawn into a two foot long braid. He has gleaming, smiling green eyes.
Personality: Two Llamas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Philantrophist. Bonds: Rich, Criminal record, Family, Religious. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 200 pp.
Theobald Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a hunchback. His hair is red and curly. His violet eyes dart from person to person.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100000 cp. Hematite (15 gp). Hematite (15 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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