Gimurt Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a flail on his belt. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. His eyes are likewise blue.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Gimurt studied abroad. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 72 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 300 pp. 1 Minor magic item.
Tomi Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears tattered old clothes. His hair is silver and curly. This blue eyed westerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical, Artistic. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 40 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 100 pp. Alexandrite (1000 gp). Pink pearl (40 gp). Smoky quartz (20 gp). Hematite (8 gp). White pearl (40 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Fire opal (700 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a violet cloak and cross-gartered pastel stockings. He is muscular with a powerful set of arms. His blonde hair is matted, messy, and big. He wears an eyepatch.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Rurik was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Ugly, Disease. Bonds: Rich, Military, Religious. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Azaki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tan shirt with thin white vertical stripes and grey pants. He is an epitome of beauty. His hair is long and black with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has amber eyes and a tan hat with a white feather.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: He is a Slaad in disguise. He has had some formal poetry training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Adventurer, Rich. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Alex Digby, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man is wearing colorful clothing, dressed as a Doctor. His hair is white and curly. He has a tattooed face.
Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: To clean up the streets; and seeks redemption
Ideals: Athletic, Impeccable. Bonds: Criminal record, Poor, Guardian. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Deep green spinel (80 gp). Jet (80 gp). Tourmaline (80 gp).
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