Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of a Herbalist, who enjoyed hunting, Dalgal was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Right-Handed Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His gray fur is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic, Fearful. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His brown hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Interpreter, Peren learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother; and doesn't want to be a interpreter and was forced into it by his family
Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive, Family. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 240 gp.
Fallond Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is long and white with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Marshal, who enjoyed hunting, Fallond was taken on many hunting expeditions. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and expand his business
Flaws: Insane, Terse. Bonds: Immigrant, Nature, Job, In love. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 63 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: Fiery yellow corundum (700 gp). Sard (80 gp). Black pearl (600 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Minor magic item.
Ûgakûga Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a black suit, yellow shirt, and brown tie. He has a long black beard with little hanging trinkets. His gray eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the north. He worked as a nervous Slave Trader and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Flaws: Addict, Depressed. Bonds: Job, Adventurer, Poor. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 9)
Armor Class 9
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Celestial
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1600 gp. Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!