Nicholas Hale, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is drawn into a tight pony tail with a cross scrunchie. His eyes are gray and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small plains village. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Shane Gracey, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He has moderate length black hair. He has gleaming, smiling hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 72 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: Red garnet (70 gp). Azurite (15 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mamnen Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and blue. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. Mamnen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the south
Ideals: Entrepeneur, Disciplined. Flaws: Hedonist, Ugly. Bonds: Family. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp. Deep blue spinel (1600 gp). Freshwater pearl (13 gp).
Gerard Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Bellfounder. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. His divine abilities were realized during a raid on his village. He has achieved small success as a Bellfounder.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Lazy. Bonds: Poor, Job, Military. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Mozikth Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has white crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has always had a great fascination with Dragonborn culture. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted, Fighting. Flaws: Ugly, Racist, Addict. Bonds: Rich. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 240 gp.
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Their contribution stands as a beacon of hope for all adventurers!