Qualen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Slave. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 84 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Tiger eye turquoise (15 gp). Jet (90 gp). Golden yellow topaz (1100 gp). Star rose quartz (30 gp). Iolite (30 gp).
Zaffrab Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Insomniac, Shy. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Edge Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His lavender fur is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1500 gp. Alexandrite (1600 gp).
Hagren Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He has a silver handlebar mustache and slicked back silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Opinionated. Flaws: Fearful, Mundane. Bonds: Family. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his falchion always slung over his shoulder. His red hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morkral is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Cartwright and found it very stressful. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and to be a bowyer again
Ideals: Justice, Gifted, Athletic. Flaws: Shy. Bonds: Job. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp. Black star sapphire (600 gp). Red spinel (130 gp). Amethyst (130 gp).
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