Reirak Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear white pants and tee shirts and is in decent physical shape. His white hair is matted, messy, and big. He has brown eyes and a white hat with a black feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north. A gifted student he started as a Farmer, but he got bored and became a Roofer. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he loathes his own lifestyle
Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 700 sp.
Bertram Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Opinionated, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Tiger eye turquoise (11 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Kaius Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. He has a long silver beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Ar-Kaius was raised in a hard working conservative environment. Ar-Kaius abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer, Religious. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
Possessions: 130 gp.
Himo Floshem, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. His white hair is lengthy and is close to two feet long. He is baby faced.
Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Apothecary and found it very stressful. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 30 pp. Banded agate (9 gp). Rock crystal (80 gp). Deep green spinel (150 gp).
Percival Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of the sun god on his torso. He carries a battered greataxe and tarnished kukri as well. His silver hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Percival lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Family. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Freshwater pearl (7 gp). Obsidian (7 gp). Red spinel (90 gp).
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