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NPC Generator

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Advanced [show]


Malmûg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Malmûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is wracked by social anxiety

Flaws: Ugly, Cynical, Fearful. Bonds: Criminal record, Mentor. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Malmûg Halsey, Male Half-Orc Rogue 6
Medium (5'0") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Stealth +7
Senses Passive Perception 11
Languages Common, Orc, Infernal, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Torz Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow tunic with violet highlights, and long brown pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Torz Hayley, Male Half-Orc Warlock 5
Medium (6'6") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 15 (+2)10 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Rael Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.

History: He got into the Carter business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Optimist, Gifted, Fighting. Flaws: Disease. Bonds: Job. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Rael Selevarun, Male Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs


Fabien Ningel, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of strength around his neck, and a longbow on his belt. He has styled his chestnut hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. Fabien is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Family, Nature. Occupation: Knight

Voice: American accent

Attributes [hide]

Fabien Ningel, Male Gnome Rogue 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Uthemar Floshem, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case and is in decent physical shape. His blonde hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Justice. Bonds: Family, Criminal record, Religious, Enemies. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Uthemar Floshem, Male Elf Druid 7
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 600 gp. Onyx (50 gp). Chrysoberyl (140 gp).


Social Check DCs

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