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NPC Generator

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Advanced [show]


Aldous Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tattered old clothes. He wears a small hat to cover his moderate length blonde hair. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Barrister profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Interpreter and found it very stressful. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Aldous Graham, Male Human Ranger 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Tourmaline (50 gp). 1 Everburning torch.


Social Check DCs


Gnarsh Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his greataxe ready. His long golden hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Gnarsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Bounty Hunter, Gnarsh learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: To be a Bricklayer again.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Gnarsh Staurheim, Male Half-Orc Bard 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)7 (-2) 11 (+0)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90000 cp.


Social Check DCs


Laucian Floshem, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears red cloth garments or leather armor. His hair is cut close to his head. He has hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Wants a kiss; and he's in love

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Criminal record, Has a crush. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Laucian Floshem, Male Elf Fighter 6
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a violet cloak and cross-gartered green stockings. He wears a feathered hat to cover his moderate length brown fur. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Nimble was born on a far eastern forest where he grew up under the tutelage of his father, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Artistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Nimble In the Wind, Male Tabaxi Barbarian 9
Medium (6'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 20 pp. Violet garnet (300 gp). Tourmaline (130 gp).


Social Check DCs


Ghûra Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue tunic with black highlights, and long white pants that bunch up around his shoes. His white hair is singed and shortened. His eyes are likewise green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. Ghûra was born on a far northern mountains where he grew up under the tutelage of his father, an expert Weaver. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Athletic, Logical. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Ghûra Tewksbury, Male Half-Orc Monk 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Deception +3, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Amber (50 gp).


Social Check DCs

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