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NPC Generator

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Advanced [show]


Zephan Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized opal on his left hand. He has styled his black hair well, parting it to the left. His black eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Zephan was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. After months of barely getting by, Zephan managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Flaws: Insane. Bonds: Rich, Has a crush, Criminal record, Attractive. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Zephan Obscure, Male Tiefling Commoner 17
Medium (6'7") Tiefling, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 101 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)15 (+2) 13 (+1)19 (+4)
Skills Religion +8, Sleight of Hand +9
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3

Possessions: 900 pp. Solid gold idol (400 gp). Jeweled electrum ring (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver comb with moonstones (900 gp). An abacus with copper, silver and gold markers (140 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Cloth of gold vestments (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Solid gold idol (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Alberich Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His white hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Bather. He uses divination through singing.

History: The child of a Carter, who enjoyed hunting, Alberich was taken on many hunting expeditions. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He inherited the family business which he has now maintained for 11 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Poor, Immigrant, Job, Nature. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Alberich Glanhig, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrow Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Carter, Darrow learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Darrow Tealeaf, Male Halfling Bard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Disguise kit. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Warryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: Warryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a fisher and was forced into it by his family

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Warryn Munggen, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 46000 sp.


Social Check DCs


Naeris Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His long red hair is drawn into a two foot long braid. His violet eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naeris Blumenthal, Male Half-Elf Monk 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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