Charles Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His tied-back hair is silver. He has a tattooed face.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He has a crush on the local Apothecary; and wants to open a new tavern
Ideals: Disciplined, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Goblin, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2000 gp. Malachite (15 gp). White pearl (90 gp). Red garnet (90 gp). Azurite (15 gp). Hematite (15 gp).
Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He is searching for what he claims is his rightful reward.
Motivation: Gnomish compassion; and a need for knowledge about a nearby landmark
Flaws: Emotional, Lazy, Racist. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 24000 sp.
Sark Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sark was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Coral (50 gp).
Crampernap Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He is typically in his Body Guard uniform. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He is a great chef.
History: He was born at the edge of vast mountains. He was an apprentice working in his mother's forge. He struck the Body Guard job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. Carnelian (70 gp). Obsidian (12 gp). Onyx (70 gp). Freshwater pearl (12 gp). 1 Healer’s kit.
Fenriz Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His hair is white and curly. His eyes are silver and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.
History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Brewer, but he was a colossal failure. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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