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Advanced [show]


Charles Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting. Bonds: Adventurer, Attractive, In love, Mentor. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Charles Blum, Male Half-Elf Warlock 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. His red hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Laborer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Justice, Fighting. Flaws: Ugly, PTSD. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Nuraval Gorunn, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Aramil Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Insomniac, Mundane. Bonds: Job, Family, Rich. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Aramil Devore, Male Half-Elf Warrior 10
Medium (5'2") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold music box (1000 gp).


Social Check DCs


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His black hair and beard is wavy and long. His eyes are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.

Motivation: To clean up the streets; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Job, Guardian. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Vlorn Jamjar, Male Halfling Druid 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Geoffrey Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Miner business at a young age. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Fearful. Bonds: Job, Rich, Family, Adventurer. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Geoffrey Gresham, Male Human Sorcerer 2
Medium (5'2") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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