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Anverth Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is thinning but still full. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Disciplined. Flaws: Secretive. Bonds: Has a crush, Adventurer, Military, Enemies. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Anverth Wildwander, Male Gnome Ranger 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Thakrak Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He is muscular with a powerful set of arms. His long white hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Optimist, Artistic. Bonds: Rich, Immigrant, Military. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Thakrak Byron, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1100 gp. Aquamarine (700 gp).


Social Check DCs


Melech Death, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a red coat over a black low-cut shirt, and a Stetson hat upon his head. He has done his best to style his white hair to look like a famous performer. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Tailor, Melech learned a great deal about his mother's area of expertise. A gifted student he started as a Bricklayer, but he got bored and became a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and many orcs want him driven away

Bonds: Attractive, Military, Job, Enemies. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Melech Death, Male Tiefling Aristocrat 6
Medium (5'4") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a halberd on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has wavy beige fur. His blue eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Shifting Blossom, Male Tabaxi Paladin 6
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp.


Social Check DCs


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. He has white hair. He has violet eyes and a tan hat with a grey feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated, Gifted. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Arnold Melancon, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Intimidation +6, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Obsidian (9 gp). Fiery yellow corundum (400 gp). Deep green spinel (50 gp).


Social Check DCs

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