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NPC Generator

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Advanced [show]


Ahvain Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He keeps his blonde hair in a pixie cut. He has a dull look in his amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has achieved small success as a Stableman.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to elven people

Flaws: Mundane, Racist. Bonds: Religious, Military, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Ahvain Selevarun, Male Elf Monk 4
Medium (4'9") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Halimath Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a blue coat with white slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. His eyes are a pleasant blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Justice. Bonds: Attractive, Criminal record. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Halimath Sherman, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 3000 sp. Sard (80 gp). White pearl (130 gp). 1 Minor magic item.


Social Check DCs


Glim Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He wears his golden hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Detective business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Detective like his mother before him.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Guardian. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Maekkelferce, Male Gnome Rogue 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 20 (+5)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 44000 sp. 1 Masterwork Heavy steel shield. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Thar Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'8" western man, he wears a violet collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His blonde hair is heavily combed to the left. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Locksmith, his father struggled to pay the bills. His childhood dream was to be a Locksmith, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Baker

Voice: Whispers

Attributes [hide]

Thar Mitchell, Male Half-Orc Warrior 7
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Moss agate (14 gp). Blue star sapphire (1600 gp). Violet garnet (1100 gp).


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His orange fur is kept up in a ponytail inside a small hat. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Sun Of Ale, Male Tabaxi Fighter 6
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +7

Possessions: 8000 sp.


Social Check DCs

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