Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long red pants that bunch up around his shoes. He is physically well-built. His long black hair is drawn into a two foot long braid. This amber eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.
History: Born in the south to a Jeweler, Wrenn learned a great deal about his father's area of expertise. He worked as a nervous Jeweler and found it very stressful. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Job, Family. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 106 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Alexandrite (400 gp). 1 Minor magic item.
Salasar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His copper crest is braided into rings. His eyes are red.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Salasar's homeland. Salasar decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 10)
Armor Class 10
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Aquan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Lapis lazuli (5 gp). Carnelian (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Andram Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered morningstar and tarnished axe as well. His purple hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his white eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Passionate, Professionalism. Bonds: Rich, Attractive. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 3000 sp. Sapphire pendant on gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp).
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. He has styled his orange fur well, parting it to the left. He has blue eyes and a blue hat with a yellow feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature, Poor. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (600 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (4000 gp).
Fibblestib Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Opinionated. Flaws: Ugly, Insane. Bonds: Military. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. Tiger eye turquoise (9 gp). Violet garnet (1000 gp). Malachite (9 gp). Chalcedony (60 gp).
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