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Advanced [show]


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports yellow clothing, slightly heavier than average wear. His red hair is singed and shortened. He has blue eyes and a yellow hat with a violet feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born in a small forest village. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Gilbert Kenley, Male Human Fighter 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Hematite (8 gp).


Social Check DCs


Mozû Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and curly. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted from career to career and currently works as a Spy.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Gifted. Bonds: Poor, Job, Adventurer, Religious. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Mozû Camden, Male Half-Orc Fighter 6
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He dresses in black turtlenecks beneath a red coat with pastel slacks, and his gloved hand is found clutching a quarterstaff. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Guardian. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Fargas Hogcollar, Male Halfling Fighter 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ghesh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green small hat and green clothes, and carries scythes. His green crest is lengthy. His fierce gold eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Carpenter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ghesh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Retire the richest man in the west; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Poor. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Ghesh Turnuroth, Male Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a broad hat to cover his moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Thervan Iranapha, Male Elf Fighter 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)17 (+3) 11 (+0)10 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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