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Advanced [show]


Aust Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan feathered hat and tan clothes. He is tall, broad shouldered and powerfully built. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Carter, who enjoyed hunting, Aust was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly, Secretive, Addict. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Aust Withrethin, Male Elf Aristocrat 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 800 sp.


Social Check DCs


Glim Nackle, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He wears a small hat to cover his moderate length white hair. This blue eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. Glim was born on a far western mountains where he grew up under the tutelage of his mother, an expert Cartwright. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Glim Nackle, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)18 (+4) 16 (+3)11 (+0)
Skills Animal Handling +5, History +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Ignan, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Chrysoberyl (150 gp).


Social Check DCs


Beloril Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is short and auburn. He has gleaming, smiling hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beloril took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and he would like to get married and retire

Ideals: Persistence. Bonds: Attractive, Nature, Rich, Has a crush. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Beloril Loderr, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3000 cp. Hematite (5 gp).


Social Check DCs


Halander Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Halander would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in sickle use. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Halander never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Military, Enemies, In love, Adventurer. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Halander Brightmoon, Male Halfling Adept 7
Small (3'4") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his quarterstaff always slung over his shoulder. He is portly but not overly obese. He has styled his black hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Bowyer, but he got bored and became a Sellsword. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Attractive, Slave, Job, Family. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Zook Wildwander, Male Gnome Monk 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 99 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +6, Survival +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +8

Possessions: 6000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Cloth of gold vestments (150 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2500 gp). A silver and pearl hairclip (40 gp). Old masterpiece painting (2400 gp). Solid gold idol (700 gp). 1 Medium magic item.


Social Check DCs

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