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Advanced [show]


Norman Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His eyes are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Bonds: Guardian, Rich, Criminal record. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Norman Sherwood, Male Human Barbarian 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a feathered hat to cover his moderate length brown hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Aramil studied abroad. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aramil's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Aramil Sylvaranth, Male Elf Warlock 10
Medium (5'5") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Medicine +6, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1000 gp. Deep green spinel (70 gp). Rhodochrosite (16 gp).


Social Check DCs


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his rusty crest. He has gold eyes and a yellow hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Attractive, Rich, Job. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Warrior 5
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 18 (+4)11 (+0)
Skills Religion +5, Stealth +5
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white leather gloves, a white jacket, and tight pants. His brown hair is matted, messy, and big. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: Born to a Shoemaker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Gerald Crawford, Male Human Druid 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Erias Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His long chestnut hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Some 6 years later his spouse died after the birth of his son. Heartbroken, Erias never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Someone believes him a fraud; and he wants to get laid

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, In love, Has a crush. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Erias Torevir, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 gp. 4 Smokesticks.


Social Check DCs

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