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Advanced [show]


Glim Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Glim Sympony, Male Gnome Sorcerer 5
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 9 (-1)15 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 60 pp. Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp).


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Ozyman managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Criminal record, Rich. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Ozyman Tosscobble, Male Halfling Cleric 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He tends to wear a large white jacket. His lavender fur is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Three grew up listening to his father's many stories. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and he feels kind of lost in life

Ideals: Logical. Flaws: Ugly, Insomniac, Depressed. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Three On the Water, Male Tabaxi Wizard 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +8, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 6000 sp.


Social Check DCs


Hadarai Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is braided into rings. His eyes are a pleasant violet.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Insane. Bonds: Adventurer. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Hadarai Nailo, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +7, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Reynard Wesley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the south. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Sculptor soon after.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Fearful. Bonds: Poor, Religious, Adventurer, Job. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Reynard Wesley, Male Human Paladin 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp. 1 Everburning torch.


Social Check DCs

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