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Advanced [show]


Tricking Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His beige fur has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Immigrant, Has a crush, Adventurer, Military. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Tricking Fang, Male Tabaxi Druid 2
Medium (6'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 220 gp.


Social Check DCs


Sammal Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has no hair. His thin eyebrows rest above his beady silver eyes.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sammal hails from a village terrorized by goblins. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Revenge.

Flaws: Ugly, Insane. Bonds: Job, Family, Enemies. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Sammal Vice, Male Tiefling Commoner 5
Medium (6'6") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Deep green spinel (100 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Kody Wallace, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a island tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 5 years later his spouse died after the birth of his son. Heartbroken, Kody never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and wants a kiss

Ideals: Opinionated. Flaws: PTSD. Bonds: Attractive, In love, Nature. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Kody Wallace, Male Human Adept 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Gorgûm Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He wears his white hair down. He has gleaming, smiling gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Gorgûm studied abroad. Cursed with vampirism at a very young age, Gorgûm has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Gorgûm Harrington, Male Half-Orc Aristocrat 4
Medium (5'11") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Cromwell, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair and beard is wavy and long. He has gleaming, smiling blue eyes.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Layabout, Richard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Job, Mentor. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Cromwell, Male Human Expert 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs

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