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Advanced [show]


Radomir Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a greatsword on his belt. His moppish black hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Radomir Tosscobble, Male Halfling Ranger 14
Small (3'4") Halfling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 51 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 13 (+1)19 (+4)
Skills Athletics +7, Intimidation +9
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 1000 gp. Silver comb with moonstones (500 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Medium magic item.


Social Check DCs


Prâk Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a small hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Prâk enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Soapmaker, who enjoyed hunting, Prâk was taken on many hunting expeditions. Through the years after Prâk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Prâk's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Prâk and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and half-orc compassion

Flaws: Disease, Sensitive, Hedonist, Antagonistic. Bonds: Nature. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Prâk Tickle, Male Half-Orc Warrior 3
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cloak Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. He wears his gray fur up. His eyes are likewise amber.

Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloak took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and an old rival family wants him found

Ideals: Pacifist, Persistence. Bonds: Nature, Adventurer, Family. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cloak Wind, Male Tabaxi Expert 5
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs


Lance Cotton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His chestnut hair is greasy and uncared for. His eyes are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Lance Cotton, Male Human Commoner 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 20 pp. 1 Breastplate.


Social Check DCs


Roger Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Detective. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: Roger was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Miner again; and he wants nothing more than to rejoin the army

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Job, Military. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Roger Plemens, Male Half-Elf Wizard 7
Medium (5'3") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 9000 sp. A delicate silver chain set with a tourmaline (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (2300 gp).


Social Check DCs

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